GTA 6 is once again the subject of discussions as a result of leaks, rumours, and ongoing release delays. We have a fan-made trailer here that provides us a first peek at the GTA 6 world in Unreal Engine 5 to help further that discussion. Please be aware that the trailer being discussed is unofficial. Instead, it’s from a talented fan of the franchise and mainly depends on recent leaks about the game. Therefore, it is advised to take this with a grain of salt even though it appears to be a GTA VI teaser. Let’s see what GTA 6 might look like now that that is out of the way.
Concept Trailer of GTA 6 with Unreal Engine 5
The RAGE Engine, Rockstar Games’ response to Unreal Engine 5, is being used to create GTA 6 according to the most recent speculations. However, only the latter is accessible to the general public, thus the YoutuberTeaserplayused UE5 to make a GTA 6 fan-made trailer. This concept trailer might be more accurate to the game than we can imagine if it’s anything like the RAGE Engine.
As you can see, Liberty City, GTA’s take on New York, and Miami, GTA’s inspiration for Vice City, are both included in this first look at GTA 6. This teaser is crucial to envisioning GTA VI because several recent reports indicate that it may take place in Vice City once more. It is important to note that the graphics are quite lifelike in several scenarios, despite the fact that it is only a concept display.
Let’s look past the surface as well. Character, interior, and vehicle quality have all improved since GTA V. But only time will tell if Rockstar Games will be able to include such substantial upgrades in their upcoming Grand Theft Auto title. We can enjoy the ideas for the time being and wish for the best.
Use our comprehensive guide to GTA 6 to uncover every trustworthy rumour, gameplay, character, and probable feature if you’re interested in learning more. Given that, do you believe the game can match the level of realism seen in this GTA 6 Unreal Engine 5-based first look? Or will rendering it be too difficult? Tell us in the remarks section below!